Star wars‘EExtended universe has lived in many ways since he came to an official end in 2014, when Lucasfilm and Disney erased the slate of continuity. While some elements and characters have joined the canon, and reissues of comics and classic books from the EU give chances to re-explore what was, a sustainable pillar of the EU is ready for more: the MMO focused on the choice of Bioware, The Old Republic.
As the MMO turns 10 this year, The Old Republic it is located at something from a strange crossroads. Unlike many Expanded Universe products, its status as a living, continuous online game allowed it to escape the end that its European brethren faced when Disney and Lucasfilm announced their plans to restart Star wars canon, reduced to, at the time, the original movies and prequel, Clone wars and Rebels, and a handful of new Star wars publication articles. A decade later The Old Republic endures, having become a free game. Mnone of his ideas and influences can now be felt in the stream Star wars projects like the High Republic transmedia initiative, himself his own account of this “more civilized age” before the fall of the Republic.
The Old Republicthe connection of his spiritual successor, the beloved duology of Bioware and Obsidian Knights of the Old Republic and its sequel, The Sith Lords, has seen its legacy endure in projects like next year KOTOR remake, and even lingering rumors and wishes as Lucasfilm will revisiting the era with new film projects. Although the company’s relations with the EU have warmed up, mainly thanks to the possibility of commercializing the past with reissues and Star wars‘greatest love of all, new toysâThe Old Republic has been largely left to his own devices, telling his own continuation of an era thousands of years before the movies, a time when the Sith Empire and Republic grew and fell in a cycle of conflict. Which means that its developers, entering its latest expansionâLegacy of the Sith– don’t really have a challenge when it comes to keeping The Old Republic and the time it represents alive. Their concerns are, naturally, more about how to keep players invested and active in shaping the histories of the characters they have played for almost a decade, in a story that allows them to determine many moments, small and big.
âIt must be that there are so many choices and options, right?â Charles Boyd, one of the creagent ddirectors on The Old Republic at Bioware Austin, reflected on the game’s biggest challenges at a recent press conference to discuss Legacy of the Sith and The Old Republicthe inheritance itself. “We benefit from 10 years of history, and 10 years of hookup options and storylines, and characters and classes with distinct experiencesâwhatIt’s great, because every time we ask ourselves, “What do we want to do next?” “WWe have all of these things that we can look at and say, ‘It would be cool to continue this play’ or ‘Here’s a new thing, how do we anchor it into something that players know about? “”
But this freedom can also be a blessing and a curse for The Old Republicthe editorial team. There are many subjects to be taken up– whether they come from the original, class-specific story arcs the game launched with a decade ago, or more broadly from recent plots, largely centralized lines like those found in Knights of the Fallen Empire and his successor, Knights of the Eternal Throne. Bbut that means that there is also a myriad of inflection points for player choices along the way in these arcs to consider as well. âMore than anything, we want players to feel like they have a Dungeons and Dragons tabletop experience â where it’s you and a DM and it’s tailored to your past choices and experiences, your future choices and all that. It’s really hard to do when you’re not in the room, âBoyd said.. âIt’s definitely a challenge when trying to predict what players will want to do in a given situation and build a story around that without blowing up the scope of everything. So finding that careful balance between player agency and respecting your choices, playing your choices, while telling a cohesive and continuous storyline going forward, is my favorite part of building this game, but it’s also probably the most difficult, of course. “
This will come to a head when Legacy of the Sith arrives as the game’s last expansion next month. Not only does the new expansion include a host of major mechanical changes that allow players to adopt combat styles from other classes to change the way they play their own character, but narratively, the expansion will pit the heroes of the Republic against each other. and the Sith to one of the The Old RepublicMost Iconic Characters From: Sith Lord Darth Malgus, who has been an enemy, difficult ally, and now rogue agent over the years since players first encountered him. Malgus first returned to The Old Republic in a major way in the last expansion, Assault. But the Sith have now gone rogue with their own plans to uncover ancient powers beyond the control of the Republic and the Sith Empire, even as both sides find their cyclical warfare increasingly intense. Legacy of the Sith. Here the The Empire invades the aquatic planet of Manaan in an attempt to force the neutral Selkath people to provide their medical prowess – as the exclusive home of naturally occurring Kolto, the healing fluid that preceded the Bacta tubes that we see in the original Star wars films â to the imperial war effort.
âDarth Malgus is probably our most recognizable character, our Lord Sith, he first appeared in the movie trailers leading up to SWTOR, so it has been around for more than 10 years years in the players’ spirits. He was an Empire warrior, he ended up breaking up, trying to do his own thing. It didn’t go so well because the players stopped him. He was presumed dead for many years, but being more of a machine than a man, he survived and returned to our storyline for the most recent expansion, Assault,“ Boyd teased where Malgus has been and where he’s about to go Legacy of the Sith. “[He was] apparently working for the Empire until he managed to break free, again, and now he’s become a thug. He has his own plans. No one knows exactly what they are, but we know they are no good. So players are eager to uncover his secrets and stop whatever he’s planning before they can achieve it.
As players prepare to hunt Malgus again, and even with that odd limbo he finds himself in relative to his “canonical” cousins ââa decade later, the SWTOR The team still have plenty of ideas on how to keep their pocket alive from the galaxy far, far away. Legacy of the Sith is a celebration of everything that has happened so far for the MMO, but it’s far from the end. “We have established with EA the next two years, our five-year plans”, Keith Kanneg, The Old Republicproject director, said of the future of the game. “‘What do we want? What do we have? Where are we going?”, that sort of thing. Really, it’s a founding year for us , even if it’s 10 years in our life cycle. We looked at it and we said, “If we want to last another 10 years, we have to make a lot of improvements, a lot of changes, find out where we’re going, where our story is going ‘- so where do we see it? [with Legacy of the Sith]? A bit like the beginning of the next 10 years. “
âThat’s exactly how I would have said it, too. We want to build on all of this amazing storytelling and the choices players have made to make their character unique so far – and keep it that way, âBoyd added. âHow many games have this opportunity to tell this continuous and branching interactive story? But then, at the same time, [we] recognize that we have a 10-year-old game, so let’s update some things. Expand options as a player. Advance the game into the future.
Legacy of the Sith, The Old RepublicThe latest expansion for, will launch on December 14.
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